Rhino + Photoshop + Illustrator
Simulacrum aims to explore the bounds of where our real world meets computer generated, where we have opened Pandora’s box and found ourselves imprisoned in a simulation, and either by choice or by ignorance cannot find out way out.
Simulation is the next step in our advancement of media and communications, with the initial foray into the technology already showing the potential growth for the medium. Looking at the technological steps we have seen in recent years it is not far-fetched to expect the next step in the augmented to virtual reality chain to be alternate, and then replicated reality. It is here where the project not only acts to draw from the projection, but to use it to foreshadow what will happen when we blur the line of what is real. Simulacrum seeks to critique and express concern for the dangerous line we will walk when we have completely opened the door to simulation and face our next true technological soft-power struggle within our own societal classes.

The form itself is derived from a semiology of a data driven society, where form takes on the life of the hidden world around us. The project is then derived from the juxtaposition of data as a block, and data as flow, then furthered by visualising the hidden forces underlying the site. through colour based-vector abstraction from the artwork provided by the year four students of Pulteney Grammar. This pointing itself as an assumption that as we further delve into IOT and virtual reality that our buildings will further reflect our increasing digital world. With architecture seeking to interpret and manifest the digital world in the physical.

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